Brush up on the differences between standard and photometric lights within 3ds Max. In this video, George shows how to create and manipulate photometric lights within 3ds Max. He talks about how photometric lighting can simulate real-world lights, which makes visualization and creating accurate lighting models much easier.
- [Narrator] Now finally you'll also…need to be familiar with photometric lights.…Now these are just a whole other category of lighting…in 3ds Max, so if we go over…to our create panel under lights…you'll see we have a number of photometric lights.…Now these are basically two basic types of light.…One is a target light and one is a free light.…And so I'm gonna just go ahead and…create a free light and just place that in the scene.…Now I'm gonna go ahead and turn on…high quality rendering so we can see…how that light affects the scene.…
Now one of the things you'll notice…is that, well, I'm not getting that much light in the scene…and as you can see this light actually does have…by default a standard inverse square fall off.…So this light is actually a real world light.…And if we go over to the modify panel,…we can take a look at some of the parameters of this.…Now the first thing about the light is…you know, we can turn it on or off.…We can also make the light targeted,…so if you want to create a targeted light…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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