Learn how to set and modify keys to create animation in 3ds Max. In this video, George shows how to set keys using auto key and set key from within 3ds Max. He then shows how keys can be different colors depending on the type of key. He goes on to move keys on the timeline to retime the animation.
- [Instructor] Now let's take a look at how to set keys…and animate objects in 3ds Max.…Now, all of the key controls are down here…towards the bottom right of the interface.…We have two big buttons here.…One is called Set Keys, and that will set a keyframe…at the current frame.…We also have Auto Key, and if I turn that on,…notice how the Viewport highlights in red,…and that's because the system will…automatically keyframe the object any time I move it.…
So, the reason that the Viewport shows up in red,…is just as kind of a slight warning,…because you may want to slightly adjust an object,…and you may accidentally create keyframes.…You wanna make sure that you're aware that this mode is on.…Now, in addition to this, we have the tangent type,…so this is how the system calculates the in betweens…between the keyframes.…Then we also have key filters.…Now, these determine what gets key,…so in this case, we have position, rotation, scale,…along with IK parameters, and that's the default,…but if we want to, we can automatically key modifiers,…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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