This video demonstrates how to create and manipulate multiple cameras within KeyShot. George shows how to manage camera settings and set up both perspective and orthographic views.
- [Instructor] Now let's dive a little bit more deeply…into cameras, and we'll show you how to create…multiple cameras in the scene,…as well as how to adjust camera properties.…Now cameras can be manipulated in one of two places.…Along the main menu, we have a Camera menu.…And this allows you to add cameras, change values…for a camera, so you can change from Perspective…to Orthographic, and so on.…And then you can also switch between cameras…if you have multiple cameras in the scene.…Now typically, I like to use the Camera tab…in the Project Window.…
So if I go over to Camera here, you'll see that…we only have one camera in the scene…and that's called the Free Camera.…Now the free camera's a camera that basically just…moves about the scene.…If you want to have cameras in specific places…then you'll need to create new cameras…and adjust those.…So, we can create new cameras in one of two places.…We can go into Camera, Add Camera.…And when I do that, it adds a camera here.…Or, I can go into my Camera tab and just hit…
In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics. Next, he helps you get used to the workflow by showing how to create a simple render. He also digs into working with materials and lighting. To wrap up the course, George goes over how to animate with KeyShot.
- Navigating the KeyShot interface
- Configuring performance settings
- Managing the objects in a scene
- Importing assets into KeyShot
- Assigning and modifying materials
- Setting up the final render
- Creating materials
- Working with transparency and refractions
- Using objects as lights
- Creating a turntable animation
- Animating parts of objects