In this video, George shows how to create cameras in 3ds Max, as well as how to change field of view (FOV). He talks about the various camera types available in 3ds Max, and how to change between a free camera and a target camera. He then goes over the various camera parameters and shows how to change lens length and FOV.
in 3ds Max. … 3ds Max has two main types of cameras, … physical cameras and standard cameras. … Now the move is towards physical cameras, … because they work better with third-party renderers, … but we'll take a look at both. … Let's start off with standard cameras. … Now we can create cameras in one of two places. … and we have a little camera icon … and we can create a Physical camera, … we can also create Free and Target cameras, … which are both standard cameras. … Now another place to create cameras … is under the Create menu. … We can go into Create, Cameras. … And again, we have the same options, … Free and Target, which are both standard cameras, … as well as a Physical Camera. … And then we can also create cameras … from the existing viewport. … Now before I create a camera … I'm actually going to go ahead and jump out to a four view … and we'll start off with a Target camera, … so I'm going to go ahead and select Target … and then just left-click and drag. … Now when I drag it actually drags out …
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.