Although they are most certainly a part of the…overall particle flow setup, M or mass effects particles are…never-the-less different enough in their operation to merit being…given their own separate designation inside the particle flow system.…The same is true of the M particle flow, though its basic makeup is pretty much the…same as a standard flow, the manner in…which it operates is certainly different enough to merit…its own video in this chapter.…To demonstrate the difference, probably the best thing we can do,…is is make a side by side comparison with a standard flow.…
Taking a look at how the m particle flow…differs in terms of set up and particle behavior.…Now we already have, as you can see, a…standard flow setup and in position in our start scene.…And if I just go ahead and hit play in the animation controls, you can see that…what we get is expected standard flow behavior.…The particles travel along the icon arrow's direction at a fixed speed.…We can see them in the viewport, displayed as ticks, and we can tell from…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
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