From the course: V-Ray 3.0 for 3ds Max Essential Training
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Where did the V-Ray Physical Camera go?
From the course: V-Ray 3.0 for 3ds Max Essential Training
Where did the V-Ray Physical Camera go?
- One of the most obvious changes to 3ds Max 2016, so far as users of V-Ray are concerned, was the inclusion of a 3ds Max physical camera model. Now, of course, V-Ray has had its own physical camera for the longest time now, and so the concept of using such a model for rendering is nothing new to users of V-Ray. What may come as a surprise, however, is the fact that this 3ds Max physical camera is, in fact, a complete replacement for the V-Ray version. Now, for those who have been using this camera model for years, and so have become completely comfortable with it, this may cause a few alarm bells to start ringing. And so what we want to do is just, very quickly, put your mind at ease. First of all, it's good to know that the V-Ray physical camera is still available in Max 2016. Chaos Group, as you would expect, have made certain that anyone opening up older V-Ray scenes won't run into any problems at all. In fact, if I go ahead and open up the 06-03 Depth of Field scene file from our…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
-
-
-
-
-
(Locked)
Where did the V-Ray Physical Camera go?3m
-
(Locked)
Adding a Physical Camera to the scene2m 55s
-
(Locked)
Overview of the Physical Camera controls6m 16s
-
(Locked)
A primer on exposure values (EVs)2m 38s
-
(Locked)
Automated Exposure Control5m 40s
-
(Locked)
Controlling exposure manually3m 54s
-
(Locked)
Correcting a skewed perspective3m 11s
-
(Locked)
Creating depth of field5m 1s
-
(Locked)
Adding Motion Blur effects3m 14s
-
(Locked)
-
-