Join Brian Bradley for an in-depth discussion in this video Where did the V-Ray Physical Camera go?, part of V-Ray 3.0 for 3ds Max Essential Training.
- One of the most obvious changes to 3ds Max 2016, so far as users of V-Ray are concerned, was the inclusion of a 3ds Max physical camera model. Now, of course, V-Ray has had its own physical camera for the longest time now, and so the concept of using such a model for rendering is nothing new to users of V-Ray. What may come as a surprise, however, is the fact that this 3ds Max physical camera is, in fact, a complete replacement for the V-Ray version. Now, for those who have been using this camera model for years, and so have become completely comfortable with it, this may cause a few alarm bells to start ringing.
And so what we want to do is just, very quickly, put your mind at ease. First of all, it's good to know that the V-Ray physical camera is still available in Max 2016. Chaos Group, as you would expect, have made certain that anyone opening up older V-Ray scenes won't run into any problems at all. In fact, if I go ahead and open up the 06-03 Depth of Field scene file from our Exercise Files folder, you can see that the V-Ray physical camera is indeed still present in the scene and will, of course, render in exactly the same manner as it always has.
Secondly, for users who, perhaps, find themselves right in the middle of ramping up for a project, and so don't have time to get to grips with a new tool or who, maybe, just don't like the idea of moving on to using a new camera, the good news is that the V-Ray physical camera can still be added, even to new 3ds Max 2016 scenes by means of a MAXScript command. To demonstrate, let's reset 3ds Max and then, down in the MAXScript listener, paste in the required command.
If I then hit Enter, you can see that we have, as easily as that, added a new V-Ray physical camera to our scene. In all honesty, though, I would, as do Chaos Group themselves, very much recommend taking the time to get to grips with the new 3ds Max camera, given that it does come with a number of upgraded and streamlined tools that should make working with it even easier than was the case with the older V-Ray version. Now, some users have asked if the new Max camera is fully compatible with V-Ray.
Well, the answer to that, seeing as Chaos Group themselves worked with the Max team to co-develop it, is a resounding Yes. Indeed, the idea of this new camera model is to do away with the need for any brand engine-specific cameras altogether, meaning that Max users rendering with V-Ray, Mental Ray, finalRender, et cetera, could all, theoretically, use exactly the same camera model no matter which engine they switch to using. Providing, of course, that the software developer supports it.
Better yet is the fact that this new camera allows for custom engine features to be added to the tool set, should developers want or need to. Hopefully, then, over the next few videos, we can help you get comfortable using the new 3ds Max physical camera as a part of your V-Ray rendering workflow.
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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