What's next


show more What's next provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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What's next

I have finished the building, I have added more detail to the relief panels and the cornices, and I've included these texture files for you to look at. Along the way, we have looked at techniques for low polygon modeling, so we can model our buildings with a minimum of geometry but still have them feel as if they were crafted to be there. We've also looked at ways to design the city, exploring methods of making streets, intersections, blocks and sidewalks. We've looked at texturing techniques. Ways to add realism in detail into a texture without increasing polygon count.

We've looked at ways to bake shadows and lighting, to get the most bang for our buck, and not stress our game engine. I've added a camera into the scene so we can start to fly in our city. We can see that the city still needs some work. I've got one building in and a bunch of empty blocks. I need to continue developing buildings and along the way add in the other parts of the city. I need to streetli...

What's next
Video duration: 1m 21s 5h 54m Intermediate

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What's next provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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