From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters

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What's next

What's next

- [Brian] Although we have come to the end of our course, I am hoping that this brief taste of the animation possibilities that 3ds Max opens up to us, no matter which area of the CG industry we work in has left us with a strong desire to become even more proficient and skilled with the tools that are available. To help with that endeavor, I have a couple of recommendations that I would like to close with. The first of which is to encourage you to get as much practice with the animations tools in Max as you possibly can. Animation is both a creative and technical skill and so the more we do it, the better and faster we should get. Another big step forward would be for us to continue building as deep an understanding as possible of the world around us and the way in which it works. Taking the time to go deeper into the laws of physics and to learn the mechanics of the way that things work can be massively beneficial. I certainly hope that you have enjoyed our time together on this…

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