Join Brian Bradley for an in-depth discussion in this video What's next, part of Animating in 3ds Max: Constraints, Controllers, and Wire Parameters.
- [Brian] Although we have come to the end of our course,…I am hoping that this brief taste…of the animation possibilities that 3ds Max…opens up to us, no matter which area…of the CG industry we work in…has left us with a strong desire to become…even more proficient and skilled…with the tools that are available.…To help with that endeavor,…I have a couple of recommendations…that I would like to close with.…The first of which is to encourage you…to get as much practice with the animations tools…in Max as you possibly can.…Animation is both a creative and technical skill…and so the more we do it,…the better and faster we should get.…
Another big step forward would be for us to continue…building as deep an understanding as possible…of the world around us and the way in which it works.…Taking the time to go deeper into the laws of physics…and to learn the mechanics of the way that things work…can be massively beneficial.…I certainly hope that you have enjoyed our time together…on this course and so until the next time we meet…
- Reviewing the importance of pivot points in animation
- Accessing and working with controllers in the UI
- Creating reaction animations
- LookAT controllers
- Wire parameters
Skill Level Intermediate
3ds Max 2018: Mastering UVW Mappingwith Joel Bradley2h 31m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Stylized Environment for Animationwith Zaheer Mukhtar4h 44m Intermediate
3. Wire Parameters
What's next1m 6s
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