From the course: 3ds Max: Hard Surface Modeling

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What's next?

What's next?

- [Tutor] So we have come to the end of our 3ds Max hard surface modelling basics course. But as always, there is plenty more that we can learn right here on lynda.com. Indeed if we simply perform a search on the site using modelling as our keyword and then filter by courses, we will find a huge range of courses and modelling types and styles that will most definitely suit any kind of project that we may need to work on. And of course once we've completed the modelling phase of a project, the next step is to get everything unwrapped and UV mapped so it's to be ready for texturing, lighting, and then ultimately rendering. We do that in 3ds Max or even in a game engine such as Epic's Unreal. If you need to get up to speed with the UVW mapping tools in Max, you may want to check out my mastering UVW mapping in 3ds Max course, which covers all of the major mapping tools in Max and gives you a breakdown on how it is that they are working. And if you would prefer to continue on with more of…

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