Join Joel Bradley for an in-depth discussion in this video What's next?, part of Cloth Simulation: 3ds Max.
Having come then to the end of our look at using the cloth simulation tools in 3ds Max. I would like to thank you for taking the time to work through this course with me. Now I certainly hope that it has helped get to grips with the class system in Max and that now you are now ready to move on and create some cool effects from renders of your own. Before leaving though, I would like to share a few suggestions with you regarding further areas of study, that may prove useful in the days, weeks, and months ahead. First of all, as an existing lynda.com subscriber, I would highly recommend you check out as much of the 3ds Max material available in the library as possible.
Whilst its cloth is extremely capable, it would be a rare thing for a CG artist to find themselves working with just this single tool inside 3ds Max. Getting to know both the application in general as well as the other animation and simulation systems available can go a long way towards helping us improve both the quality and quantity of our daily output. If simulation and effects work are the thing that you'll be focusing on, then be sure to check out the Creating Simulations in MassFX and 3ds Max.
As well as the Up and Running with Particle Flow in 3ds Max courses, by author Brian Bradley. If it is that you have been working through this course in order to create clothing and accessories for your own animated characters, You may find my course entitled Getting Started with CAT Rigging Tools in 3ds Max helpful. Ultimately, one of the best pieces of advise that I can give you is one that has worked out pretty well for me so far. And that is to practice, practice, practice. Developing personal projects, for instance, can be a great way to experiment with different ideas and try out a variety of parameter settings without any kind of deadline pressure sitting on your shoulders.
And certainly where at all possible, spend plenty of time around real world fabrics. Document by either notation or video, the way that different materials move under different environmental conditions. Try them out both dry and wet. See how they move both indoors and outdoors. Look for the subtle variations that are present and then most importantly of course try to recreate what you're seeing using the cloth tools in 3ds Max. Again thank you very much for taking the time to work through this course with me.
My name is Joel Bradley. And I will say take care and I hope to be back training with you soon.
This course was created and produced by Joel Bradley. We are honored to host this content in our library.
- Comparing mesh subdivisions
- Adding the Cloth modifier
- Adjusting options like panels, seams, and faces
- Setting up and controlling cloth behaviors
- Working with constraints like Preserve, Surface, and Sticky Cloth
- Applying forces to cloth
- Controlling cloth quality