Join Brian Bradley for an in-depth discussion in this video What's next?, part of Up and Running with Particle Flow in 3ds Max.
Although we have come to the end of our Up and Running with Particle Flow in 3ds…Max course, there are a number of recommendations…that I would like to conclude with here that…can for a certainty help you grow in…ability and move on to become a skilled creator…of particle effects in general and a skilled user…of the Particle Flow System in 3ds Max specifically.…The first thing I would strongly encourage is that you get as much practice…using the system as you possibly can.…There is a lot to be learned in particle flow…and we have only covered the basics in this course.…
The more familiar we become with the tests and operators available in…particle flow, the more productive and creative we can become with it.…I would also strongly encourage you to take a deeper…look into the laws and principles of both motion and animation.…Understanding the actual behavior of elements and objects in the real…world, how they are affected by and react to forces found…in their environments can be extremely valuable when it comes time…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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