Join Brian Bradley for an in-depth discussion in this video What you should know, part of 3ds Max: Substance to Arnold.
- [Instructor] Although I will be doing my best to keep you informed regarding tool locations and keyboard shortcuts used as we work through this course, I will to some extent still be assuming that you are reasonably familiar with 3DS Max, the addle renderer, and the various substance-based applications that we will be using and of course, that you have all of them installed on your system, along with the substance to 3DS Max plugin that we will discuss a little more in Chapter One. If you are new to any of these pieces of software, and so need to learn the basics before feeling comfortable at working through this course, then I would strongly recommend checking out some of the great courses that already be found here in the online training library.
Courses such as Aaron Rossi's 3DS Max Rendering with Arnold, Joel Bradley's Substance Designer Essential Training, and Substance B2M, and finally, Wes McDermott's Substance Painter Essential Training, all of which can help you get to grips with these varied and powerful software tools.
- Why should we use substances?
- Choosing a substance workflow
- Using Bitmap2Material in 3ds Max
- Building up your material
- Working with substances and maps from the Designer application
- Using a substance with Arnold
- Improving your substance results
- Exporting your map types
Skill Level Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
Substance Painter Essential Trainingwith Wes McDermott5h 55m Appropriate for all
1. An Overview of the Substance Toolset
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from the Designer Application
4. Working with Maps from the Designer Application
5. Working with Maps from the Painter Application
Next steps1m 25s
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