This video explains what you should know before beginning this course.
- [Instructor] Although I will be explaining each and every step that I will be performing in this course, but I assume that you already have some basic knowledge of 3ds Max. I assume that you already have at least some of the basic knowledge of modeling, lighting, rendering, and texturing. Though I will be using 3ds Max 2016, but you can follow along using any other 3D application, or any other version of 3ds Max. I will be doing the final compositing of render passes inside Photoshop, so I also assume that you have at least basic knowledge of Adobe Photoshop as well.
- Setting up shortcuts for the user interface
- Creating the basic lights
- Reviewing the basics of V-Ray material
- Compositing render passes in Photoshop
- Adjusting materials
- Adding background elements
- Color correcting objects
- Using PixelSquid models
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
V-Ray 3.0 for 3ds Max Essential Trainingwith Brian Bradley6h 58m Intermediate
1. Modeling Scene Assets
2. Creating Lights and Materials
3. Compositing Render Passes in Photoshop
Important notes3m 8s
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