- [Instructor] So, what do you need to know before taking this course? Well to put it simply, you'd need to know 3ds Max. Now don't think you can watch this course and just get certified. Like any skill, being a 3ds Max professional requires a bit of practice. Autodesk recommends 400 hours of experience before taking the exam. Now if you don't have that level of experience, we can always help you practice. If you want more experience, I'd suggest browsing our library for a project-based course or two in 3ds Max.
Do a couple of these projects to understand the software and then when you feel ready, go ahead and prep for the test. Now this is a prep course so it is not designed to fully teach 3ds Max. Rather, it is a review for those who already know Max and want to make sure they're up to speed before getting certified.
Author
Updated
11/1/2017Released
9/29/2016This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Duration
Views
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
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Introduction
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Introduction55s
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1. Certification Basics
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Using the Certiport website1m 27s
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2. Fundamental 3ds Max Skills
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The 3ds Max interface6m 1s
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3ds Max file types2m 17s
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Import third-party data4m 25s
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Set up and use scenes4m 8s
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Navigate viewports4m 53s
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Configure viewports5m 35s
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Transform objects4m 36s
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Duplicate and clone objects4m 18s
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3. Modeling Tools in 3ds Max
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Polygon modeling tools8m 40s
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Line tool creation methods6m 29s
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Edit splines4m 42s
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Work with ProBoolean tools8m 11s
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4. Cameras and Lighting
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Add attenuation and decay4m 48s
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Modify shadow parameters6m 2s
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Create volumetric effects3m 32s
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Work with photometric lights3m 15s
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Using atmosphere effects7m 10s
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5. Materials and Shading
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Understanding standard materials10m 11s
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Other types of materials10m 10s
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6. Rendering
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Assign 3ds Max renderers7m 4s
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Render scenes3m 31s
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7. Effects
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Understanding space warps8m 11s
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Configure particle systems7m 22s
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8. Animation
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Configure animation settings3m 29s
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Edit animation6m 44s
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Using the Motion Panel4m 12s
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Working with controllers5m 34s
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Create a path animation4m 28s
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9. Rigging
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Create bones6m 43s
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Add IK controllers5m 33s
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Using the Skin Modifier6m 7s
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Create simple bipeds6m 25s
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Animate bipeds5m 44s
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Conclusion
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Next steps27s
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Video: What you should know