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What you should know


show more What you should know provides you with in-depth training on 3D + Animation. Taught by Joel Bradley as part of the Cloth Simulation in 3ds Max show less
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What you should know

As we work through this 3ds Max course, I will be letting you know how to access the various tools and controls that we'll be making use of inside the Max user interface. As well as calling out keyboard shortcuts or hot keys, as I make use of them. I would like to point out before diving in however, that I will be somewhat assuming you have at least a reasonable level of familiarity with and ability to use the 3ds Max application. By that, I mean that you will know how to work with essential Max controls.

Such as viewport navigation and basic object selection and manipulation tools. If you are new to 3ds Max and need to learn how to master essential elements of the program before following along with our clock simulation in 3ds Max course then I would very much recommend that you check out some of the great 3ds Max titles already found on the Linda.com online training library. Focusing, perhaps, on the essential training titles available, that can help you get up and running with the application.

Other skills that you would probably find it helpful to have or acquire, as you work through this course, would include a basic understanding of the general principles or laws of physics. The working and principles of keyframe animation in general probably even a knowledge of the clock tools found in other 3D applications such as Autodesk's Maya as well as the freely available Blender.

What you should know
Video duration: 1m 29s 3h 20m Intermediate

Viewers:

What you should know provides you with in-depth training on 3D + Animation. Taught by Joel Bradley as part of the Cloth Simulation in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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