Join Brian Bradley for an in-depth discussion in this video What you should know, part of Learning Particle Flow in 3ds Max 2013.
As we work through our course, I will be doing my best to let you know how to access the various tools and controls that we will be making use of inside the 3ds Max user interface. As well of course, is calling out any keyboard shortcuts or hotkeys that we may be using. That, having been said, I would like to point out before we dive in that I will to a certain extent be assuming, that you do have at least a reasonable level of familiarity with the 3ds Max application. By that, I mean that you will know how to work with essential Max controls, such viewport navigation, as well as the basic object selection and transform tools.
If you are new to 3ds Max and need to learn how to master these elements, before diving into our Up and Running with Particle Flow course. Then I would strongly recommend that you check out some of the great 3ds Max titles already found on the lynda.com online training library. Especially focusing perhaps on any essential training titles. All the skills that you will probably find helpful as you work through this course, would include a basic understanding of the general principles or laws of physics. The workings of 3D animation in general and probably even a knowledge of the particle affect tools that's found in other 3D applications, such as Autodesk's Meyer and freely available Blender.
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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