Join Brian Bradley for an in-depth discussion in this video What you should know before watching this course, part of Animating in 3ds Max: Constraints, Controllers, and Wire Parameters.
- [Instructor] Although I will be doing my best to keep you informed regarding tool locations and keyboard shortcuts used as we work through this course, I will, to some extent, be assuming that you are reasonably familiar with 3ds Max and so are able to perform basic application tasks, such as finding your way around the UI, as well as viewport navigation, and object manipulation. If you are new to Max and so need to learn the basics before feeling comfortable working through this course, then I would strongly recommend checking out some of the many 3ds Max courses that can already be found here on lynda.com, as these will be able to help you get up and running in as speedy a manner as possible.
In terms of the material that we will be covering in this course, any knowledge of basic rigging and animation principles in a 3D application, be that Blender, Houdini or 3ds Max, will certainly help you grasp the usefulness and power of the tools that are under discussion here.
- Reviewing the importance of pivot points in animation
- Accessing and working with controllers in the UI
- Creating reaction animations
- LookAT controllers
- Wire parameters
Skill Level Intermediate
3ds Max 2018: Mastering UVW Mappingwith Joel Bradley2h 31m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Stylized Environment for Animationwith Zaheer Mukhtar4h 44m Intermediate
3. Wire Parameters
What's next1m 6s
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