From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters

What you should know before watching this course - 3ds Max Tutorial

From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters

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What you should know before watching this course

- [Instructor] Although I will be doing my best to keep you informed regarding tool locations and keyboard shortcuts used as we work through this course, I will, to some extent, be assuming that you are reasonably familiar with 3ds Max and so are able to perform basic application tasks, such as finding your way around the UI, as well as viewport navigation, and object manipulation. If you are new to Max and so need to learn the basics before feeling comfortable working through this course, then I would strongly recommend checking out some of the many 3ds Max courses that can already be found here on lynda.com, as these will be able to help you get up and running in as speedy a manner as possible. In terms of the material that we will be covering in this course, any knowledge of basic rigging and animation principles in a 3D application, be that Blender, Houdini or 3ds Max, will certainly help you grasp the usefulness and power of the tools that are under discussion here.

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