Join Joel Bradley for an in-depth discussion in this video What you should know before watching this course, part of Rendering for Composites inside 3ds Max.
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- As we work through this Rendering for Compositing course I will be taking the time to show you how to access the various tools and controls that we will be making use of inside the 3ds Max interface. As well as calling out keyboard shortcuts or hotkeys as and when they are used. It is well worth pointing out before we get started, however, that I will be assuming you are at least reasonably familiar with the 3ds Max application itself. And by that, I mean that you will know how to work with essential tools and controls such as view point navigation as well as basic object selection and manipulation tools.
If you are new to 3ds Max and need to learn how to master the essentials of the program before following along with our rendering for compositing course, then I would recommend that you check out some of the great 3ds Max titles already found on the lynda.com training library. Perhaps focusing initially, on the essential training titles. As these can really help those become quickly acquainted with the application. All the skills that you would probably find helpful as you work through this course, but that are in no way essential, include an understanding of 3ds Max's installed render engines.
And they're especially (mumbles). As well as a grasp of the basics regarding post-production compositing.
- Making a pipeline decision
- Understanding how state sets work
- Using state sets for rendering passes
- Setting element parameters
- Creating a custom matte pass
- Installing Compositor Link
- Outputting rendering footage to After Effects
- Adding post-production effects in After Effects