Join Brian Bradley for an in-depth discussion in this video What you should know before watching this course, part of V-Ray 3.0 for 3ds Max Essential Training.
- As we work through this V-Ray 3 Essential Training course I will be doing my best to keep you informed as to the location of tools in the UI and the keystrokes used in keyboard shortcuts as I access and make use of them. It is worth noting however that the course has, to an extent, been put together with the assumption that you have at least a basic working knowledge of the 3ds Max application. And by that I mean that you are reasonably familiar with its UI in general, and that you know how to perform basic in-application tasks that would be common to any and all workflows and pipelines.
If you are new to 3ds Max then I would recommend that you check out some of the great titles already found here on the lynda.com online training library. Perhaps focusing initially on the Essential Training titles before moving onto more complex subjects. You may also find that a basic understanding of photography, as well as perhaps a smattering of compositing skills can help make some of the tools and terminology used in this course a little more understandable and therefore more accessible for use on everyday production work.
Now whilst these extra skills can be helpful, they are by no means a requirement for you to both work through and thoroughly benefit from this V-Ray 3 for 3ds Max Essential Training course.
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 15m Intermediate
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.