Join Randi Derakhshani for an in-depth discussion in this video What are primitives?, part of Getting Started with 3ds Max.
In this video we'll be taking a look at the question, what are primitives? Primitives in a 3D package refer to basic objects and shapes that are created, that you can use as a basis for creating your own models. For example, in the create panel we're going to Click on Box and very easily stake out a volume like this, hitting Alt W to maximize my view. I'm going to take a look at this box, it's very simply done, but this box can turn into any sort of model that you can think of.
For example, you can see how easily we can create a sofa by using lots of different boxes and shapes to block out the overall shape. Furthermore, you can use the primitives to create details such as this piping for this cushion, quite easily, all based off of the single primitive by using any of the tools in the rich polygonal tool set to achieve your final goal. 3DS Max has a wide arrangement of different types of primitives, all the way from simple shapes such as boxes and spheres, all the way up to the whimsical teapot which is often used for rendering tests and checking your lighting.
Because it has such a unique shape, it gives you a lot more feedback about how your scene is doing. But that's not all, there's quite a few different types of primitives that you can create in Max, from standard primitives, to extended primitives. These include the shapes that are a little bit more custom, such as an oil tank which can be turned into a capsule, or perhaps a torus knot, which gives you some pretty complex shapes.
From here you can take these 3D objects and turn them into measures which are then editable at a component level or you can select points on these objects to change their shapes. For example, once this object is converted, you'll be able to move any of its points around, to be able to change its shape. And thus, a sculpture is born.
In this video, we took a look at what primitives are in 3DS Max and a very general look at how they could be useful for you in your workflow.
- The interface and navigation
- Creating and manipulating objects
- Working with modifiers
- Vertex, edge, and border modeling
- Working in Element mode
- Editable polys and NURMS
- Creating 3D shapes from 2D shapes
- Vertex sub-object editing for splines
- Lathing and lofting splines
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Urban Game Environments in 3ds Maxwith Adam Crespi5h 54m Intermediate
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Exploring 3ds Max
2. The Interface and Navigation
3. Creating and Manipulating Objects
4. Working with Modifiers
Using an FFD modifier8m 47s
5. Poly Modeling
6. Spline Modeling
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