- Although this unfortunately is the end of…our Game Asset Creation course,…your learning certainly doesn't stop here.…Indeed one thing I would recommend you try…as soon as humanly possible is find another…asset that you can go ahead and model,…preferably a little bit more complex…than the simple mesh that we've used here.…And follow through on the basic steps that we've taken.…So model, unwrap, texture, and then import…your asset into your game engine of choice,…be that Unreal, Unity, Stingray, (mumbles), whatever.…
The more practiced we become at using the general…workflow that we have outlined here,…the more quality and speed we will be able to get…out of our game asset creation pipeline,…hopefully working our way up to being able to create…fairly complex assets and textures…in a quick and professional manner.…You may also want to check out other…game related or asset creation training courses…that can be found here on Lynda.com.…For instance, two of my own that have already…been made mention of here are my…
- Modeling the wood frame
- Adding structural reinforcements
- Creating nails with primitives
- Unwrapping the wood and nails
- Combining UV elements
- Exporting the FBX file
- Creating the shader in Substance Designer
- Simulating weathering and edge wear
- Importing the mesh in Unreal Engine
- Applying the substance
Skill Level Intermediate
Modeling a Character in 3ds Maxwith Ryan Kittleson4h 31m Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Learning CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
1. Modeling the Wood
2. Nailing It All Together
3. Unwrapping & Exporting Geometry
4. Creating the Shader
5. Bringing It All Together in Unreal Engine 4
Importing the mesh3m 5s
What next?1m 53s
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