Join Aaron F. Ross for an in-depth discussion in this video What to know, part of 3ds Max: Tips, Tricks and Techniques.
- [Instructor] This weekly series is primarily directed to existing users of 3DS Max. You don't have to be an advanced user, but you really should have some experience in the program. Because of the duration of the short demos, we won't have time to cover all of the sort of fundamentals and basics. If you've never used 3DS Max before, then you'll want to take a look at some of our other courses in the library, and you'll want to start from 3DS Max Essential Training, and that's the most recent course I've produced here for 3DS Max 2018, along with another one here, which is 3DS Max 2018 New Features, and those are both very helpful for getting you up to speed, so you'll have the knowledge that you need in order to follow along with this weekly series.
As you can see, there are other courses that I've offered here including Advanced Lighting, Advanced Materials, Cinematography for Visualization, and so on, and needless to say, there are many other courses from other authors, so peruse the library and get up to speed in 3DS Max before you jump into this weekly series. I'd also like to mention, I've made some minor adjustments to the 3DS Max interface for clarity and ease of learning, so let's take a look at that.
I've got it already loaded up, and as you can see, I've stripped down the interface a bit and removed some of the less significant elements of the interface such as the Scene Explorer and the View Port Layout tabs and so on, and so don't be surprised if your screen does not look exactly the same as mine does. If you want to learn how to customize the interface as I've done here, I covered that in 3DS Max 2018 New Features.
Additionally, you might find that some of the default settings on your system may differ from mine. For example, the renderer may be different, or the behavior of the material editor, such as the default material types populating the material editor. Those things may be different depending upon which settings you have on your system, and also depending upon what settings I have here, specifically in the Customize menu under Custom UI and Defaults Switcher.
The default in 3DS Max is the tool options of Max. Most of the time in this course, I'll be using the tool options of Max.ART. Occasionally I may use the Design Vis options and those determine things such as whether objects derive their display properties from layers or again what type of material populates the material editor. Okay, so that's what you need to know for this weekly series on 3DS Max tips, tricks, and techniques.