Join Brian Bradley for an in-depth discussion in this video What the color mapping modes do, part of V-Ray 3.0 for 3ds Max Essential Training.
- Having taken a look at some of the lesser-used controls…that can be found in V-Ray's color mapping options,…time, in this exercise, for us to take a look…at how the various color mapping modes available…in the type drop down actually affect the color values…that are being produced in our final rendered images.…Now for the sack of speed we are, in this video,…going to be making use of some pre-rendered images…that have been opened up in the V-Ray frame buffer window…and then saved to the history list.…All of which you of course have access to…in the render output folder of your Exercise Files download.…
These just help us make an examination of the differences…that each color mapping mode brings to the table.…To help even more with that, we will in fact be looking…at our images here with the display colors…in sRGB space button in the V-Ray…frame buffer window turned off.…In other words, we're going to be looking…at the actual linear renders originally produced by V-Ray.…With the default of Reinhard set then,…
Author
Updated
4/19/2018Released
7/10/2015- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Duration
Views
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
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Introduction and Important Information
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Welcome1m 50s
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Software versions used1m 10s
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Using the exercise files1m 4s
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Gamma handling1m 19s
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A word about Intel Embree1m 49s
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1. V-Ray 3.1 to 3.3 Updates
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VFB improvments New6m 43s
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Updates to cameras New3m 44s
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The Triplanar Map New5m 19s
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Render elements New3m 41s
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Lighting updates New4m 15s
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Aerial perspective New4m 1s
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Volume grid New6m 56s
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V-Ray proxy New5m 31s
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The V-Ray Instancer New5m 12s
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VR mesh viewer New3m 52s
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Odds and ends New3m 50s
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Next steps New32s
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2. Getting Ready to Render with V-Ray
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The V-Ray toolbar3m 51s
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Image sampling explained3m 41s
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Understanding subdivs2m 44s
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Overview of color mapping4m 46s
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3. Key Lighting Tools
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The V-Ray Sun and Sky system4m 34s
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Controlling global exposure3m 49s
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Creating a mesh light2m 53s
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4. Global Illumination
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How irradiance mapping works5m 43s
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How light cache works3m 50s
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Using light cache5m 43s
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Understanding brute force GI2m 53s
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Using brute force GI4m 56s
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5. V-Ray Materials and Maps
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Creating diffuse color5m 14s
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Making reflective materials4m 35s
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Blurring our reflections2m 43s
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Using VRmats6m 7s
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New ray-traced SSS shader3m 24s
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New simplified skin shader3m 46s
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V-Ray hair shader4m 31s
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6. Quality Control with Image Sampling
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Progressive sampler3m 35s
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Using universal settings4m 39s
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7. Working with Cameras: The V-Ray Physical Camera
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Physical Camera setup4m 9s
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Physical Camera controls5m 5s
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Depth of field4m 20s
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8. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
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Automated Exposure Control5m 40s
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Creating depth of field5m 1s
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Adding Motion Blur effects3m 14s
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9. The V-Ray FX Tools
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Caustic effect setup4m 39s
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Using VRayFur4m 23s
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Stereoscopic 3D rendering4m 32s
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Vr-Ray Metaballs5m 13s
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Proxies5m 35s
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The VRayClipper4m 40s
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Using Render Mask4m 34s
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Conclusion
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What's next?1m 47s
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Video: What the color mapping modes do