Join Brian Bradley for an in-depth discussion in this video What are Newton's laws of motion?, part of MassFX and 3ds Max: Creating Simulations (2013).
Knowing how objects should be moving in a given situation can go a long way…towards helping us create believable dynamic simulations.…This would mean having at least a basic grasp of the three laws of motion as set…down by Sir Isaac Newton.…According to Newton's first law, an object at rest will remain at rest unless…acted on by an unbalanced or stronger force.…By the same criteria, an object in motion continues in motion with the same…speed and in the same direction unless, again, it is acted upon by an unbalanced force.…
This law, often cited alongside Galileo's concepts of inertia, reminds us that…there is a natural tendency of objects to keep on doing what they are doing.…All objects exhibit natural resistance to changes in their current state.…This means in our simulations we will need to think in terms of forces,…forces to start an object moving and then forces that will act upon it to…either alter its cause or behavior or maybe even to slow it down, and eventually…to bring it to a stop.…
- Setting up your 3ds Max project
- Understanding volume, mass, and density
- Learning the difference between concave and convex meshes
- Discovering Ground Collision and Gravity
- Baking out a simulation for rendering
- Adding an animation override
- Adding Rigid constraints and creating breakability
- Creating springy targets with the Hinge constraint
- Spinning targets with Twist
- Working with mCloth
- Putting a rip in mCloth
- Adding forces to a simulation
- Using fracture geometry in mParticles
Skill Level Intermediate
1. Dynamics Simulation 101: Understanding the Basics
2. The MassFX Approach
3. Working with Rigid Bodies
4. Making Use of Constraints
5. Working with mCloth
6. Using Forces with MassFX
Using forces with mCloth3m 47s
7. A Brief Introduction to mParticles
What's next?1m 5s
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