From the course: 3ds Max 2019 Essential Training
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Welding vertices - 3ds Max Tutorial
From the course: 3ds Max 2019 Essential Training
Welding vertices
- [Instructor] Welding, or combining vertices, is a very important step in polygon modeling, especially in situations such as this. I reflected, or mirrored, an object, and then attached the two parts together to a single object, but they're still disconnected. They're two separate elements. I'll select the chair base leg object, go into the Modify panel, and in Element Subobject mode, I can select either half, and this just shows that they're actually disconnected. If I wanted, I could grab the move tool and demonstrate that they're not actually combined or welded. I'll undo that, exit out of Subobject mode, and I want to weld the seam. I can do that either in Vertex or Edge Subobject mode. Let's go into Vertex Subobject, and all the vertices are selected right now. I could select all vertices and weld them all to the neighbors, or I could just select the seam if I wish. I'm just going to select the seam, and I'll do that in the top view. Get in a bit closer, and drag a rectangle…
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Contents
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Preparing Boolean operands6m 6s
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(Locked)
Adding edges with Quickslice4m 30s
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(Locked)
Cutting with Boolean subtraction2m 29s
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(Locked)
Creating doors6m 39s
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(Locked)
Using the Modeling ribbon5m 56s
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(Locked)
Creating polygons3m 27s
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(Locked)
Transforming sub-objects5m 35s
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(Locked)
Use the caddy to set options for an inset polygon6m 1s
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(Locked)
Cloning sub-objects with Detach3m 26s
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(Locked)
Branching with Editable Poly Extrude3m 21s
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(Locked)
Simplifying geometry with Remove2m 47s
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(Locked)
Extruding a planar surface to a closed volume4m 44s
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(Locked)
Detailing with Editable Poly Chamfer4m 5s
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(Locked)
Reflecting objects with Mirror6m 11s
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(Locked)
Welding vertices4m 47s
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(Locked)
Refining geometry with SwiftLoop3m 31s
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(Locked)
Constraining sub-object transforms4m 27s
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