Learn how to use the UVW mapping tools in 3ds Max 2018 to map 3D models for texturing.
- [Joel] Hello there, and welcome to our course on UVW mapping in 3ds Max. My name is Joel Bradley, and I'm excited to be working through this material with you. The exercises that we will look at here will not only introduce us to but also show us how we can work with the extensive range of UVW mapping tools that can be found in the 3ds Max application. To help us get up to speed as quickly as possible, we will in our first chapter cover some basics as regards both UVW mapping in general, as well as the tool options and workflows that are available in 3ds Max, including the powerful UVW Map Modifier.
In Chapter Two, we will take a close look at the source mapping options that are found on Max's bit map and procedural map nodes, focusing closely on the differing results produced when mapping onto both static and animated mashes. In Chapter Three, we will begin working with perhaps the most powerful option of all in 3ds Max's UV mapping arsenal, this being the Unwrap UVW modifier. Here we will pay particular attention to the options and controls found on the modifier itself, such as the Selection, Peel, and Pelt mapping tools, and we will dig even deeper into Max's mapping tools in Chapter Four and work with the options found inside the UV Editor window, and then for the final set of exercises, we will take a look at 3ds Max's Blended Box mapping tools, seeing how we can create extremely usable textures on objects that have not had traditional UV mapping coordinates applied to them.
As we clearly have plenty of learning ahead of us, let's move on and get started with our course.
Instructor Joel Bradley explains what UVWs are, how they affect textures, and why they are needed. He also reviews the different mapping spaces that are available and how procedural maps are used in texturing. Then he progresses to the hands-on portion of the course, starting with mapping simple shapes and models with the UVW modifier. He also reviews advanced topics, such as unwrapping and editing UVs with the UVW Editor. Finally, he introduces blended box mapping, for when you need to get a model ready for texturing quickly.
- UVW coordinates
- UV space
- Working with the UVW Map modifier and UVW gizmo
- World space vs. object space
- Peel mapping and pelt mapping
- Reshaping UV elements
- Smoothing and relaxing UVs
- Rendering UV layouts
- Blending seams with the Blended Box Map