Create dynamic, randomly generated particle effects that can emulate snow, rain, steam, explosions, and more in 3ds Max animation projects.
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- [Voiceover] Hi, my name is Steve Nelle and welcome to 3ds Max 2011, particle effects. Lynda dot com and I are excited to be able to bring you a comprehensive look at creating a wide variety of special effects using one of the industry's most widely used 3d animation programs. Working on projects that range from fluid effects, like fountain water and mud slides, to visual depictions of things like smoke and steam. We'll also be discussing how important materials are in creating realistic special effects. We'll be learning about space warps like gravity and wind, and a handful of different deflectors that can be used to make both particles and objects bounce off each other.
We'll be covering how to effectively use meta-particles for all kinds of gushing effects. And we'll be getting an in-depth look at Max's mighty particle flow, an extremely versatile but sometimes intimidating way of creating stunning visual recreations. Let's strap ourselves in and get ready for a fun and exciting ride into creating particle effects in 3ds Max.
- Controlling particle timing, quantity, and rotation
- Comparing particle system types, such as PArray, Super Spray, and more
- Using instanced particles to customize a particle's shape
- Understanding how to set up a particle flow
- Wiring PFlow operators and tests to change particle behavior
- Creating realistic-looking particles using maps
- Adding Gravity and Wind
- Using Space Warps like Vortex, Motor, and PBomb
- Making particles follow a path
- Spawning particles
- Creating realistic smoke