Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games.
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- [Voiceover] Hello, my name is Christian Bradley and I'll be your host for this course on Game Environment Design. In this course we'll be creating detailed modular assets built on grid systems that you can use for game environments or other digital projects. This course will introduce you to the module pipeline starting with basic objects and snap tools, work through setting up a grid system that matches in scale to your game engine or final program, look at techniques to ensure your texture maps also align to a simple grid system, and how to place your objects in a scene to build complex final structures.
I think you'll find this course to be a fantastic resource for building modular models and a great place to start if you're new to the game asset modeling process. Thanks for joining me and let's get started.
He first introduces the modular pipeline in Max and the basics of making modular models. Then Christian shows how to ensure your texture maps align to the grid, and places objects in the scene to build the complex final structure—an ornate castle—shown at the end of the course. With a little patience, attention to detail, and the skills learned in this class, you can create design kits that speed up development and result in more realistic and immersive game environments.
- Setting up the workspace, units, and grid
- Modeling the main walls
- Working with back-facing polygons
- Creating base objects
- Building modular elements
- UX mapping modular meshes
- Changing materials