Learn to design and model a city from almost any era, with Illustrator (or any other vector drawing program) and 3ds Max.
- [Voiceover] Hi, I'm Adam Crespi and welcome to Creating Cityscapes in Autodesk 3ds Max. In this course, we'll look at designing a large scale city scene. I'll start by showing you reference photos and show how to identify key trends and buildings, building technology, city layouts and overlay design theory in a city. Then I'll show you how to use Adobe Illustrator to layout your city quickly. We'll make our own symbols for trees, streetlights and buildings and lay them out in the city, identifying the length of our field of view and, also, we need to put in to block the view so we don't keep modeling forever.
From there, we'll go into 3ds Max. We'll look at creating proxy objects and laying out our city in real size, testing out with a camera. We'll add detail and, using containers, referenced objects, mental ray Proxies and Alembic imports. We'll be covering all these features plus plenty of other tools and techniques. Now let's get started with Creating Cityscapes in Autodesk 3ds Max.
- Conceptualizing the city
- Planning the city in Illustrator
- Drawing buildings
- Laying out the city grid
- Creating tree and lighting elements
- Building a reference structure
- Modeling streets modules and fixtures
- Creating referenced objects and mental ray Proxy objects
- Exporting layer markers for compositing