Learn how to master the UVW mapping tools in 3ds Max and map 2D textures to complex 3D objects.
(upbeat music) - [Voiceover] Hello there and welcome to Mastering UVW Mapping in 3ds Max. My name is Joel Bradley and I'm very much looking forward to working through this course together. The exercises that we will look at here, will not only introduce those two, but also show us how we can work with the extensive range of UVW mapping tools, found in the 3ds Max application. To help us get up to speed as quickly as possible, we will, in our first chapter, cover some basics as regards both UVW mapping, in general, as well as the tool options and work flows available in 3ds Max, including an examination of the powerful UVW map modifier.
In chapter two, we will take a close look at the source wrapping options found on 3ds Max's bitmap and procedural map nodes. Focusing closer on the differing results produced, when mapping to both static and animated meshes. In chapter three, we will begin working with, perhaps, the most powerful option available in 3ds Max's UVW mapping arsenal. This being, the unwrap UVW modifier. Here, we will pay particular attention to the options and controls, found on the modifier, itself, such as the selection, peel and pelt mapping tools.
And then, for the final sets of exercises and to round off our UVW mapping course, we will in chapter four, dig even deeper into Max's mapping tool set and work with the options, found inside the UV editor window, itself. As we clearly have plenty of learning ahead of us, let's move on and get started with our Mastering UVW Mapping in 3ds Max course.
- What are UVW coordinates?
- Understanding UVW space
- Autogenerating coordinates
- Using map channels
- Working with the World XYZ and Object XYZ systems
- Peel and pelt mapping
- Reshaping UV elements
- Relaxing UVs
- Rendering out a UV template