Join Randi Derakhshani for an in-depth discussion in this video Welcome, part of Getting Started with 3ds Max.
(music playing) Hi, I'm Randi Derakshani, I'm a digital artist and have worked in the entertainment and game industries for many years. I'm currently a faculty member at the Art Institure of California, Los Angeles. Specializing in teaching 3D, and composting. I'm a certified Autodesk instructor, and a author of multiple 3DS Max books, including Autodesk 3DS Max 2013, Essentials, and Introducing Autodesk 3DS Max.
>> Hello, I'm Dari Derakhshani, a VFX supervisor an adjunct faculty with the university Of Southern California, in Los Angeles. I've recorded learning Maya for video to brain, and I'm also the coauthor of Autodesk 3DS max book series, as well as the author, for the best selling Introducing Maya series. I'm delighted to help bring you this course on 3DS Max. >> Getting started with Autodesk 3DS Max gets you familiar with many aspects of the popular 3D program.
And puts you well on your way to creating models, animation, and rendered scenes. In this course we'll dive into getting use to working in 3DS Max by getting you familiar with the 3DS Max interface and its general workflow. We then will show you the four range of abilities in 3DS Max modelling processes. Allowing you to start creating the models and assets you would use in your own scenes. We'll use many of 3DS Max rich polygonal tool sets, and show you how they operate, and how to best use them. Enabling you to go forward with your own modeling needs. >> Next, we'll jump into creating and manipulating objects within the UI. Once you're comfortable getting around 3DS max, we'll look at and use the many tools to edit polygonal meshes to make models with 3D objects. And finally, we'll start using 2D shapes and splines to create surfaces and models, by using many of 3DS max's spline modeling tools. Once you've completed these videos you'll be able to confidently use 3DS Max to create your own models and scenes.
>> We sincerely hope this course will kick start a fantastic experience in 3DS Max for you, and kindle a love of learning this fascinating software ecosystem in the pursuit of creating your own art.
- The interface and navigation
- Creating and manipulating objects
- Working with modifiers
- Vertex, edge, and border modeling
- Working in Element mode
- Editable polys and NURMS
- Creating 3D shapes from 2D shapes
- Vertex sub-object editing for splines
- Lathing and lofting splines
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Urban Game Environments in 3ds Maxwith Adam Crespi5h 54m Intermediate
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Exploring 3ds Max
2. The Interface and Navigation
3. Creating and Manipulating Objects
4. Working with Modifiers
Using an FFD modifier8m 47s
5. Poly Modeling
6. Spline Modeling
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