Join Brian Bradley for an in-depth discussion in this video Walking through mParticles, part of MassFX and 3ds Max: Creating Simulations (2013).
With the release of the Subscription Advantage Pack for 3ds Max 2013, simulation…and particle effects artists have received an extremely powerful set of…physics-based simulation tools that are collectively known as mParticles.…Because mParticles offer up such a vast array of tools and open up such a vast…array of options, we will in this chapter only be able to touch on a tiny…fraction of what is possible with this impressive and powerful set of tools.…In this video we want to take a look at the MassFX flow preset and point out to…you the new mParticle operators that have been added to particle flow.…
Naturally, the first thing we want to do is open up Particle view.…To do that we can just hit the 6 key on our keyboard.…The first piece of the mParticle toolset we come across down in the depot is the MassFX Flow.…This is basically a quick-start preset that can get us up and running with…mParticles very quickly indeed.…If I just left-click and drag, I can add a MassFX Flow to the event display area.…
Author
Released
2/26/2013- Setting up your 3ds Max project
- Understanding volume, mass, and density
- Learning the difference between concave and convex meshes
- Discovering Ground Collision and Gravity
- Baking out a simulation for rendering
- Adding an animation override
- Adding Rigid constraints and creating breakability
- Creating springy targets with the Hinge constraint
- Spinning targets with Twist
- Working with mCloth
- Putting a rip in mCloth
- Adding forces to a simulation
- Using fracture geometry in mParticles
Skill Level Intermediate
Duration
Views
Related Courses
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3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner
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Introduction
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Welcome54s
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1. Dynamics Simulation 101: Understanding the Basics
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A look at gravity and drag3m 55s
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More about rigid body types3m 32s
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2. The MassFX Approach
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3. Working with Rigid Bodies
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Breaking down the shot4m 51s
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Setting up the launchers3m 59s
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Setting up the drop system4m 30s
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Prepping the cans3m 33s
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Adding an animation override5m 24s
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4. Making Use of Constraints
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5. Working with mCloth
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Putting a rip in mCloth6m 14s
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Creating a soft body object3m 51s
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6. Using Forces with MassFX
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Using forces with mCloth3m 47s
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7. A Brief Introduction to mParticles
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Walking through mParticles4m 38s
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Adding forces to mParticles6m 16s
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Conclusion
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What's next?1m 5s
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Video: Walking through mParticles