Learn how to render indirect illumination within a volume.
- [Instructor] Over the past few episodes…of this weekly series, we've developed…a work flow for volumetric clouds…in 3ds Max in Arnold.…At this point, we've set up the environment…and the volume material for physically plausible values.…Our final step towards a more realistic cloud rendering…is to enable volume indirect ray tracing.…Let's take a look at what we have so far.…I'll advance to frame one to load in the PFlow clouds,…and then click Active Shade on the main toolbar.…And while that runs in the background,…we can take a look at a full screen render…that I've prepared in advance.…
Although we've done everything right,…and set up the environment and the material…with physical values, the clouds are still too dark.…And this is because in real life,…light bounces around inside a cloud.…But here we haven't enabled that yet.…Back in 3ds Max, lets open up the render setup dialog,…and in the Arnold Renderer tab,…in the sampling and ray depth rollout,…in the general section at the bottom…you'll see volume indirect.…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
New This Week
3ds Max: Tips and Tricks
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.