Learn how to render indirect illumination within a volume.
- [Instructor] Over the past few episodes…of this weekly series, we've developed…a work flow for volumetric clouds…in 3ds Max in Arnold.…At this point, we've set up the environment…and the volume material for physically plausible values.…Our final step towards a more realistic cloud rendering…is to enable volume indirect ray tracing.…Let's take a look at what we have so far.…I'll advance to frame one to load in the PFlow clouds,…and then click Active Shade on the main toolbar.…And while that runs in the background,…we can take a look at a full screen render…that I've prepared in advance.…
Although we've done everything right,…and set up the environment and the material…with physical values, the clouds are still too dark.…And this is because in real life,…light bounces around inside a cloud.…But here we haven't enabled that yet.…Back in 3ds Max, lets open up the render setup dialog,…and in the Arnold Renderer tab,…in the sampling and ray depth rollout,…in the general section at the bottom…you'll see volume indirect.…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Advanced Lighting (2017)with Aaron F. Ross2h 52m Advanced
3ds Max: Advanced Materials (2017)with Aaron F. Ross2h 34m Intermediate
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