Join Randi Derakhshani for an in-depth discussion in this video Vertex editing, part of Getting Started with 3ds Max.
Vertices are the points between edges and when in shapes of three or more, create the polygons that define our surfaces. In this video, we'll take a look at the rich tool set available in the Graphite Modelling tool ribbon when working directly with vertices, to edit our object shape. We're going to start off with a very simple tool called Weld. I'm going to hit one, which is the shortcut to take me into vertex mode. The Weld tool is located in the Vertices tab. The Weld tool has a button, that I can click on to activate or, I can go into the weld settings dialog box. This brings up the caddy.
Now right now I don't have any vertices selected so nothing was getting welded. I'm going to control-click these two vertices, and you can see that they automatically become welded. That is because of the threshold. This specifies the maximum distance the vertices to be welded. So if I bring that number down it will unweld them. When I have them welded and I'm happy with the results, I can click the checkbox, which allows me to OK the function. The next tool I want to show you is called Target Weld.
Target Weld works in the same exact way, but its functionality is slightly different. It has a button that is active and then you click from one vertice and drag to the next, and those two will become welded. The next tool we'll look at is called the Connect tool. It allows me to select two vertices, I'm control-clicking to select them both. And in the Loops tab, I'm going to click Connect.
Now we can use that in a lot of different ways. I can come down here to the bottom, select that one and that one, Loop > Connect. That one and that one, Loop > Connect. This allows me to create some extra edges and can also help the topology of my object. Connect. Another tool that we're going to take a look at, I'm going to switch to a different object.
I have to leave sub-object mode and I can do that by hitting one again or just clicking on the Component Mode in the Graphite Modeling tool. We're going to take a look at a tool called Chamfer. For vertices, Chamfer allows you to take a single vertice and split it to create new faces, or polygons. Again in the Graphite Modeling tool, we're going to go here to Chamfer > Chamfer Settings.
And then we're going to just move that up and you can see it split the single vertice into four. When I'm happy with the size, I can OK that. In this chapter, we explored various important vertex editing techniques and tools such as the Chamfer and Weld and how and why we would use them.
- The interface and navigation
- Creating and manipulating objects
- Working with modifiers
- Vertex, edge, and border modeling
- Working in Element mode
- Editable polys and NURMS
- Creating 3D shapes from 2D shapes
- Vertex sub-object editing for splines
- Lathing and lofting splines