Save parametric models before converting to Editable.
- [Instructor] Parametric modeling is…a very powerful technique.…However, at a certain point you're going to need…to convert a parametric model to an editable model,…and there are many reasons for this.…One of them is if you open a parametric model…with a complex stack in a future version of 3ds Max,…the behavior of the modifiers may have changed,…and the result that you get may be different.…And you may not even know this,…unless it's a radically different model.…
In other words, the change may be so subtle…that it passes unnoticed.…That's one reason why you need to convert…from a parametric to an editable or baked model.…Another reason you would need to do this is…in order to save memory.…If you have a very complex stack…that's going to take up memory,…it's going to take longer to load…because 3ds Max has to calculate all the operations…within the stack.…Another reason you may wish to convert to an editable model…or collapse the modifier stack is for compatibility…with other programs, such as game engines.…
And there are even more reasons why you'll need to do this.…
AuthorAaron F. Ross
Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.
- Customizing the interface
- Selecting, duplicating, and editing objects
- Modeling with splines
- Parametric modeling with the Modifier Stack
- Polygon and subdivision surface modeling
- Freeform sculpting
- Framing shots with cameras
- Lighting with photometrics and daylight
- Building materials
- Mapping textures
- Linking objects in hierarchies
- Creating and editing keyframes
- Rendering an image sequence
Skill Level Appropriate for all
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
2. 3ds Max Interface
3. Scene Layout
4. Spline Modeling
5. Parametric Modeling with Modifiers
6. Polygon Modeling
7. Subdivision Surface Modeling
8. Freeform Modeling
9. Camera Techniques
12. Mapping Textures
14. Keyframe Animation
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