Varying highlights with a bump map


show more Varying highlights with a bump map provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Product Shots in 3ds Max show less
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Varying highlights with a bump map

I made a couple more adjustments to the positions of the lights, and we're ready now to lock down those lights, and then move on to adjusting the material, by adding a bump map, to vary the highlights. Let's take a look at what we have so far. Open up the Rendered Frame window. And, I moved the lights a little bit, so we're getting a bit more definition, on those contours. Let's go ahead and clone that rendered frame window and then let's minimize these views. Go back into manage layers and freeze the environment and freeze the light's layers.

And we're just going to add a bump map to our existing watch body material. Go back into the material editor. And we'll dolly back a little bit with the wheel. And then use the middle mouse button to pan. Here's our watch body, bring that up. And we want to add a simple bump map. And it's going to be a noise map. You'll see under Standard, we've got Noise. We can drag that in and then connect that to the bump channel ...

Varying highlights with a bump map
Video duration: 6m 43s 3h 25m Intermediate

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Varying highlights with a bump map provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Product Shots in 3ds Max

Subjects:
3D + Animation CAD
Software:
3ds Max
Author:
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