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Valve subdivision

Valve subdivision: 3ds Max: Hard Surface Modeling
Valve subdivision: 3ds Max: Hard Surface Modeling

Finishing off the top of our valve will be important, as it's where a viewer's eye will land first on this particular section of our model. So we will need to make sure that there is a variation in the crease sets modifier as well as retention of the smooth areas of the mesh using the weld operation.

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Skill Level Intermediate
2h 38m
Duration
18,579
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Skills covered in this course
3D + Animation Game Development Modeling Textures 3ds Max

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