Join Brian Bradley for an in-depth discussion in this video The VRayClipper, part of V-Ray 3.0 for 3ds Max Essential Training.
- In earlier chapters of this course…some of the videos featured slides…that showed a cutaway view of a simple scene.…And in this exercise we want to quickly walk you through…how this scene was set up…using the new to V-Ray 3 Clipper tool.…Now we do already have, as you can see here,…a side view camera setup that can be used to render…the cutaway view for us.…All we really need to do then…is add the Clipper tool itself.…To access this we need to be in the Geometry section…of the Create tab, so that we can access the drop down…and choose the VRay option.…
Here, amidst a number of other tools,…we find the VRayClipper option,…which of course we need to click on…in order to active Create mode.…Given that the Clipper is created…as a plane or helper object,…orthogonal to the view in which we click,…let's come to the left view port…and left-click just once to create the Clipper object.…As we only need a single helper here…we can then right-click to exit creation mode.…This very conveniently places our Clipper object…at almost exactly the point we need.…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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