From the course: V-Ray Next for 3ds Max Essential Training
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V-Ray metaballs - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
V-Ray metaballs
- [Instructor] In 3DS Max 2013, so before Bifrost fluids a Simulations in Mass Effects and 3DS Max course in which I stepped through the creation of a basic gloopy fluid effect using This video I'm going to take that same basic setup and, instead of using 3DS Max's standard and outdated blobmesh object as I did in that course, show how we can make use of VRay's more efficient metaball feature to nicely finish things off. If I hit the play button then we see that we have a Particle Flow system that has been setup to pool and slide in a manner that, somewhat, feels like a thick, gloopy fluid, with portions of it sliding over the edge of the stand. We do need to finalize the look of the effect, however, which is where the VRay metaballs will come in. To set those up, let's set our timeline to frame 88 and then from the geometry section in the create tab access the dropdown, select the VRay option from the list and then left-click to select the VRay metaball option. As I want to make this…
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Using V-Ray Geometry: Fur4m 54s
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Using V-Ray Geometry: Proxies6m 18s
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Using V-Ray Geometry: Clipper4m 39s
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V-Ray Instancer5m 27s
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Stereoscopic VR rendering4m 29s
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V-Ray metaballs5m 18s
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DOF in a perspective viewport3m 6s
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Using Render Mask3m 48s
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Aerial perspective4m 46s
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Displacement4m 4s
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Volume grid5m 43s
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V-Ray mesh viewer2m 56s
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