From the course: V-Ray Next for 3ds Max Essential Training
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V-Ray hair shader - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
V-Ray hair shader
- [Narrator] Whilst it is possible to create a functional looking hair or fur texture using just the standard V-Ray material in 3ds Max, we do have to recognize that there are a number of problems inherent with trying to take that approach. For instance, how would we account for the unusual specular properties often times seen in hair and fur? How would we deal with diffused coloration on the geometry, given that hair and fur typically have And how would we set the material up so that it could handle full GI in a scene without bringing our computer to a crawl? Well, truth to tell, all of these and a whole bunch of other issues are pretty much impossible to solve properly using just the V-Ray material alone, which is where V-Ray's hair materials come into play given that they have been specifically designed to take all of these points into account. As we have already looked at the newer V-Ray Next hair shader in our introductory chapter, let's go ahead here and add an older V-Ray hair…
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Contents
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The V-Ray Material: Diffuse color3m 34s
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The V-Ray Material: Reflection4m 40s
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The V-Ray Material: Clear glass3m 40s
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The V-Ray Material: Colored and frosted glass2m 53s
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Creating a translucency effect2m 58s
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V-Ray hair shader3m 27s
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Car paint shader2m 48s
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Using the VRmat format2m 52s
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The V-Ray alSurface material4m 36s
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Using MDL materials4m
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