Join Brian Bradley for an in-depth discussion in this video The V-Ray Render Output options, part of V-Ray 3.0 for 3ds Max Essential Training.
- As well as the standard options found…in the Render Settings' Common tab,…for saving rendered images out of 3ds Max,…when we have V-Ray set as our production renderer,…we not only get a state of the art render engine to use,…but we also gain access to some…extra file saving options, and by extension,…workflows, that can come in very handy indeed…on certain types of projects.…If we open up and then take a look…at the V-Ray frame buffer window,…you see, up on the top row of tool icons,…that we have two save image options.…Meaning we can save images out of…the V-Ray frame buffer itself,…and write them directly to disk.…
Now this, of course, is something we can already…do using Max's own rendered frame window,…so you may be wondering what, if anything,…could be different when using the options that we see here.…Well for one thing, using the first option here…captures the image exactly…as we see it in the frame buffer window.…Complete, with any frame buffer…color corrections that we may have added.…These, of course, wouldn't be captured…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.