From the course: V-Ray Next for 3ds Max Essential Training

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The V-Ray Plane light

The V-Ray Plane light - 3ds Max Tutorial

From the course: V-Ray Next for 3ds Max Essential Training

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The V-Ray Plane light

- [Instructor] With a V-Ray plain light successfully added to our scene, let's set its length and width values to 50 centimeters. After which we can open up the V-Ray Frame Buffer window and start an IPR session. What we straight away see is probably quite expected in a scene that has no GI system enabled in that we now have a clear divide between the lit and unlit areas of the space. Something else that we see and something that we always get from aerial light such as this in V-Ray would be the soft-edge shadows being cast onto the floor. The softness of which just as is the case with real world lights is entirely controlled by the size of the light object itself. Meaning, if we increase the size of the rectangular light, we increase not only the level of illumination coming from it by default, but also the softness of the shadow edges that we are seeing. in that as we decrease the size of the light we decrease both the illumination, and create sharper shadow edges in to the bagging.…

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