From the course: V-Ray Next for 3ds Max Essential Training
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V-Ray Instancer - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
V-Ray Instancer
- (Narrator) Having already taken a look in this chapter at V-Ray Proxies, what we want to do in this exercise, is take a look at another tool that has been added to V-Ray in recent times, in order to help us render This being, the V-Ray Instancer. To demonstrate what this can do for us, we have a start scene here with a simple landscape setup that we want to scatter some trees on. The problem, if I just select the hillside terrain and then jump into the utilities tab and hit the measure button, is that what we are looking at here has a surface area of about 1.2 square kilometers, which is going to need a lot of trees adding in order to get decent coverage and lots of trees, of course, also equals lots of polygons. instantly suggest making use of Particle Flow, in order to do the instancing, scattering, and randomized placement for us, and if I go ahead and hit the 6 key to open up Particle View, you can see that we do indeed already have a basic scattering flow setup and ready to…
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Contents
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(Locked)
Using V-Ray Geometry: Fur4m 54s
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(Locked)
Using V-Ray Geometry: Proxies6m 18s
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(Locked)
Using V-Ray Geometry: Clipper4m 39s
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(Locked)
V-Ray Instancer5m 27s
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(Locked)
Stereoscopic VR rendering4m 29s
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(Locked)
V-Ray metaballs5m 18s
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(Locked)
DOF in a perspective viewport3m 6s
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(Locked)
Using Render Mask3m 48s
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(Locked)
Aerial perspective4m 46s
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(Locked)
Displacement4m 4s
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(Locked)
Volume grid5m 43s
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(Locked)
V-Ray mesh viewer2m 56s
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(Locked)
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