From the course: V-Ray Next for 3ds Max Essential Training

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V-Ray Dirt

V-Ray Dirt - 3ds Max Tutorial

From the course: V-Ray Next for 3ds Max Essential Training

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V-Ray Dirt

probably ranks quite highly in the list of top used V-Ray map nodes in 3ds Max, making it a no-brainer for inclusion here. We are in this instance talking about the dirt map, which can be used to create material FX such as dirt, obviously, that has been collected in the crevices of an object or to create a separate ambient occlusion pass for use in a render elements work flow. To look at how this works, let's open up the material editor and access the parameters for our base material. Having already noted that this particular map type can be used to create a variety of effects, perhaps the easiest way for us to visualize how it works is to apply it to the diffuse channel of our material. To do that, let's click on the map button and assign a dirt map to the diffuse color slot. Because the default on occluded color on the map is white, taking a render at this moment in time gives us a basic ambient occlusion look. Although sometimes it can be hard to figure out just which shadow…

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