- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
- [Voiceover] Hey everyone, this is Brian Bradley welcoming you to our V-Ray 3 for 3ds Max Essential Training course. I'm going to be your instructor for the next few hours as we work though a breakdown the essential tools and features that can be found in version three of the V-Ray for 3ds Max render engine. Although this course has very much been designed with newer users of the V-Ray render engine in mind, there hopefully will still be enough detailed information brought to light in each of the chapters to make this course a valuable reference tool even for more experienced users.
We will start the course in chapter one by taking a look at how we access V-Ray tools and features through the 3ds Max UI, as well as becoming familiar with some extremely important V-Ray core concepts and terminology. In chapters two and three we will look at some of the V-Ray specific light types that are available for us to work with including a look at V-Ray Sun and Sky, our daylight system, as well as taking a comprehensive look at V-Ray's powerful and versatile global illumination systems. In chapter four we will make good use of the all-important V-Ray material, our power shader, to recreate some basic but nevertheless extremely useful material types such as reflecting metals, cloth and glass along with a look at some of the newer material options made available in V-Ray 3 such as the simplified skin shader, and the now cross-application VR matte tools.
Chapter five will see us examine the subject of quality controlling inside our VR renders as we break down V-Ray's image sampling options. Whilst chapters six and seven will see us put some of V-Ray's effects tools to work by creating powerful in render effects such as depth of field, motion blur, and caustics to name just a few. If you are ready to start building up your V-Ray 3 for 3ds Max rendering skills, let's go ahead and jump right into the course.
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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