One very interesting set of operators available inside the…particle view depot are those designated as utility operators.…These operators are provided not to effect the behavior or the look…of particles in a flow but rather to help manage the flow itself.…These, if I just open up Particle View using the six key here, can all be…found right at the end of the operator…listing in the depot, and consist of the various…cache, display, notes, and render operators.…Now if I go ahead and drag out a…standard flow here, you will already be pretty familiar with…the two UItility options that we get in this…flow by default, these being the render and display operators.…
Render, as you have seen a number of times, controls…how the particles are drawn inside a final rendered frame.…By default, this is set to geometry.…And so at render time, the system will look to other operators inside the…flow, such as shape, to determine just what the render geometry should look like.…In this instance, the shape operator is…telling the render operator to draw 3D cubes.…
Author
Released
10/21/2013- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
Duration
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Related Courses
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3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner
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Introduction
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Welcome1m 35s
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What you should know1m 20s
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Using the exercise files1m 3s
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3ds Max project structure2m 36s
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1. Overview of the Particle Flow System
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Operators are the key5m 2s
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Making use of events5m 39s
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How tests work4m 20s
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Deconstructing a flow5m 51s
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How we use deflectors3m 32s
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Using the force3m 47s
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2. Adding and Building Flows
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3. Putting Operators to Work
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The Birth Grid operator4m 29s
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The Birth Group operator5m 5s
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The Birth Texture operator5m 41s
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The Transform operators6m 56s
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Speed operators5m 19s
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Shape operators6m 31s
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Utility operators4m 16s
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mParticle operators7m 3s
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4. Tests That Create Events
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Particle Age6m 2s
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Collision5m 38s
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Speed4m 52s
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Find Target7m 14s
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Lock/Bond4m 55s
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5. Creating Rain, Drip, and Splash Systems
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Creating rainfall6m 17s
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Motion through forces3m 54s
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Adding collision detection7m 25s
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Setting up the sculpt splash4m 45s
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Running across the surface6m 55s
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Final observations2m 43s
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Conclusion
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What's next?2m 1s
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Video: Utility operators