Join Brian Bradley for an in-depth discussion in this video Utility operators, part of Up and Running with Particle Flow in 3ds Max.
One very interesting set of operators available inside the…particle view depot are those designated as utility operators.…These operators are provided not to effect the behavior or the look…of particles in a flow but rather to help manage the flow itself.…These, if I just open up Particle View using the six key here, can all be…found right at the end of the operator…listing in the depot, and consist of the various…cache, display, notes, and render operators.…Now if I go ahead and drag out a…standard flow here, you will already be pretty familiar with…the two UItility options that we get in this…flow by default, these being the render and display operators.…
Render, as you have seen a number of times, controls…how the particles are drawn inside a final rendered frame.…By default, this is set to geometry.…And so at render time, the system will look to other operators inside the…flow, such as shape, to determine just what the render geometry should look like.…In this instance, the shape operator is…telling the render operator to draw 3D cubes.…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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