Join Steve Nelle for an in-depth discussion in this video Using the viewport canvas, part of 3ds Max 2010 New Features.
A much anticipated feature that's finally made its way into the Max toolset is…the Viewport Canvas which allows you to interactively paint textures directly…on an object surface right inside the Viewport. Let's take a look at how it works.…First, select the vase, which will be the object on which we'll paint. We can…then go to the Tools pull-down menu and choose Viewport Canvas. There is a couple…of things to be aware of when using the Viewport Canvas. The object that you…are planning on painting on, needs to have Mapping Coordinates applied and it…must be an editable poly.…Now to get going, the first thing you will want to do is click on the Setup…button up at the top of the dialog. You will then want to choose whether you…are planning on assigning a brand new texture or using an existing one. For our…example here, we'll start from scratch, so we'll leave it on New Texture.…
You can then determine the resolution of the map that you are going to create.…Having some presets over on the right, we are going to go ahead and keep ours…
- Using the Application button and QuickAccess toolbar
- Understanding the Viewport changes and shading enhancements
- Understanding and customizing the Modeling Ribbon
- Managing materials with the new Material Explorer
- Exploring improvements to the Mental Ray Render Frame window
- Adding multiple soundtracks using ProSound
Skill Level Intermediate
1. Working with the New Interface
Understanding the interface1m 41s
2. Scene Management Tools
3. Viewport Changes and Enhancements
4. Modeling Improvements
6. Other New Stuff
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