Join Brian Bradley for an in-depth discussion in this video Using a substance with Arnold, part of 3ds Max: Substance to Arnold.
- [Narrator] Inside 3ds Max, then, we're ready to bring our…newly-created Substance into the scene, and take a look…at how it renders with Arnold. Before we do that, however,…I just need to open up the Material editor, using the M key,…if it isn't already open that is,…and then jump into the Ground tab,…so that we can reconnect the Bitmap Input…on our Bitmap2Material Substance.…Do be aware, though, that this is something…that I will take care of off-capture in future videos.…And so don't get caught out by this particular bug,…as we move forward.…
After jumping into the Wall tab, let's go ahead…and drag out a new Substance2 node.…Now previously, before receiving the new Substance…to 3ds Max plug-in,…we would have imported our Substance file into Max,…added an appropriate Material to the work area,…and then connected everything up,…using the relevant outputs on the Substance,…and the relevant inputs on the Material.…Much of which is no longer necessary because…with the set-up that we have now, all we need do is…
- Why should we use substances?
- Choosing a substance workflow
- Using Bitmap2Material in 3ds Max
- Building up your material
- Working with substances and maps from the Designer application
- Using a substance with Arnold
- Improving your substance results
- Exporting your map types
Skill Level Intermediate
Substance Painter Essential Trainingwith Wes McDermott5h 55m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
1. An Overview of the Substance Toolset
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from the Designer Application
4. Working with Maps from the Designer Application
5. Working with Maps from the Painter Application
Next steps1m 25s
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