Join Joel Bradley for an in-depth discussion in this video Using state sets for render elements flexibility, part of Rendering for Composites inside 3ds Max.
- Before moving on to our next chapter…and the mini project portion of our course,…we want, in this exercise,…to take a few minutes out in order…to demonstrate just how easy…and how flexible the workflow can be…should we decide to take advantage…of both Render Elements and State Sets,…and then use a pick and mix approach…to render engines in Macs…in order to get just what we want…in terms of post-production render elements.…To go ahead and show that,…the first thing I want to do…is open up the State Sets UI…and then create a new state.…
We can now name our first state MR…for Mental Ray, and our second QS…for Quicksilver.…Obviously, we could also make use of any third party…render engines that we may have installed,…such as V-Ray, if we wanted.…To start creating the render elements…that we are going to want to work with here,…we can make the Mental Ray state active,…open up the Render Setup dialogue,…and with Mental Ray set as the production renderer…add the main Render Elements that we're…going to want for our post-production.…
- Making a pipeline decision
- Understanding how state sets work
- Using state sets for rendering passes
- Setting element parameters
- Creating a custom matte pass
- Installing Compositor Link
- Outputting rendering footage to After Effects
- Adding post-production effects in After Effects
Skill Level Intermediate
1. Introduction to Render Elements
2. Introduction to State Sets
3. Project - Rendering Our Elements
4. Project - Interoperability with After Effects
5. Project - Post Production in Adobe After Effects
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