Join Brian Bradley for an in-depth discussion in this video Using photons: Part one, part of Learning mental ray in 3ds Max.
…Having already seen the lighting solution produced for our test interior using just…the final gather engine alone, time now in this first of two videos to put…mental ray's original global illumination engine, Photon Mapping to work and…see what kind of lighting solution can be produced whilst using it.…Enabling photons as with Final Gather is handled through…the Global Illumination tab in the render setup dialog.…In here we have a dedicated caustics and photon mapping GI rollout where we…enable the GI system by putting a check in the enable box.…
Making certain, of course, that we're doing this for GI and not caustic photons.…As with the Final Gather system, this brings plenty of options to life,…all of which give us the ability to tweak and refine our photon map solution.…Not that this needs to be a cause for concern though, as we only…typically speaking, need to use two or three of the options seen here on anything…like a regular basis whilst working with fairly typical lighting setups.…Now if you have already worked through the final other exercises in this chapter,…
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
MassFX and 3ds Max: Creating Simulations (2013)with Brian Bradley3h 52m Intermediate
Learning CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
What's next?2m 5s
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